Remnants of Refuge - An Unreal Engine UCF Short Film

Four teams of five created environmental fly throughs with a central theme in mind, to show the remnants of refuge. Props and environmental architecture were created in Maya, textured in Substance Painter, and then brought into Unreal Engine for lighting and camera work. I worked on the space shuttle environment, creating a 2001 Space Odyssey-esc circular hallway. Creating modular panels, which were randomly distributed, and could be rotated around that hallway was a massive challenge. This was a great learning experience using Unreal.

Created using: Maya, Unreal, After Effects, Premiere, Substance Painter, and Substance Sampler